![]() While FM23 was released with some great new features and the overall quality of the game was still very high, it also contained some features which just didn't hit the mark. A few months before release we faced the reality of having to drop a few features that we’d wanted to introduce to ensure we were able to deliver a working game. We tried a few new processes last year, some worked, some didn’t. The FM23 feature set wasn’t what we’d wanted to deliver. However, we cannot ignore that some of our longer-serving players felt that FM23’s progression had not lived up to the standards and expectations we have set over the years – and to be frank, we agree. The games have also gone down tremendously well with the majority of the audience – Steam reviews are at 87%, Apple Arcade at 4.6/5 and Mobile at 4.8/5 on iOS. With FM23, we have just this month hit a once unimaginable milestone of 5m players, and it’s still growing. ![]() ![]() Both exceeded all expectations.īefore we embraced these new types of platforms, we were getting close to 2 million players a year. But, with the success of our launches on Game Pass for Xbox and PC, this year saw us bring back Football Manager Touch for Apple Arcade and launch FM23 Console on PlayStation 5. Over the last few years we’ve been embracing new platforms to improve the reach of our work – which hasn’t always worked that well (may Stadia rest in peace). Let’s start with FM23 which, at this stage of the game’s lifecycle, is the most played in the series’ history. And there’s a lot to talk about so, whilst I apologise for the length, I hope you find it an interesting insight into what we’ve been up to at the studio. I’m going to talk about FM23, FM24, and in a first for us as a studio, look a bit further ahead beyond the next iteration of the game to one of the biggest changes in our history. This blog is one that I have been looking forward to writing and we’re delighted to finally be able to update you all on the future direction of Football Manager.
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