It also prompts you to save before and after every battle, so if you do die (and I have, twice or so), you can easily restart without having to replay a bunch of the game.īecause you have limited movement for each unit (think Civilization style, if you're having trouble picturing what I mean), there's a lot to think about during each battle. Luckily the game starts you off slow and introduces you to these concepts over the first few hours of the game. This is a tactical RPG, which means you need to look at your own movements, enemy movements, tiles that give you special powers, rewards on the battlefield, make sure your items and equipment are stocked, and more. It's pretty easy to defeat enemies, even in "boss"-type battles. It's not that the combat is hard, necessarily. Let's talk about the battle system, which takes some getting used to. Each month, you're assigned a mission, and at the end of the month, you take care of it (so far, it's pretty much always been a battle). During the week, you work on teaching skills to your students. Doing quests and talking to people around the monastery (and hosting tea parties - yes, really) is a great way to build rapport, which is necessary when it comes to recruiting more people to your house. You can also pick up quests during your free day some are simple, while others tie into the larger story and help with worldbuilding. ![]() You can run around and explore the monastery for as long as you want if you want to take part in anything, that costs activity points, and you have a limited number of those. The game operates on a calendar every Sunday is a free day and you can choose how you spend your time. You can spend time cooking with your students, or you can teach extra classes, or rout bandits from the vicinity of the monastery (highly recommended every once in a while, as it allows you to gain more XP, making future battles easier). It really is just incredibly varied, and in a lot of ways, the experience is what you make of it. I'm maybe 20 hours into the game at this point, and I've experienced everything from rescuing a kidnapped girl to finding a magic sword to a fishing tournament. The good news is once you pick, you can ask other students to help with missions to offset your weaknesses (for Golden Deer, there aren't enough magic users) and eventually recruit them permanently into your house (come on, Dorothea, just say yes!). You do have the chance to talk to all the students and get a sense of their different abilities before you make the choice. Just go for whoever you like best - for me, that was Claude and the Golden Deer. However, it doesn't make too big a difference in the long run, honestly. ![]() You pick one of three houses to lead, and I agonized about this decision for a very long time. The world is controlled by a Church, which is headquartered in the same place as the Officers Academy, and it has a lot of secrets Byleth needs to uncover. ![]() The story of the game is as follows: You play as Byleth, a young person who's recruited to serve as a teacher at the Officer's Academy. And there's definitely a learning curve here. Right away, you're immersed in the storyline and the combat style of the game. I was a bit apprehensive starting Fire Emblem: Three Houses because there wasn't an Easy Mode - just "Normal." That translates to pretty easy gameplay, though, so don't let that turn you off. It's why I played Final Fantasy games almost exclusively for so long. As long as there's an Easy Mode, turn-based combat is ideal for gamers like me. You have time to survey the battlefield, the enemy's weaknesses, and make an educated decision on how to play. There are really no complicated button maneuvers, and because everyone gets their own turn, you aren't pressured to move quickly. If you're unfamiliar with Japanese RPGs, turn-based battle is basically a system where you deal a set amount of damage based on various numbers, such as your attack power, prowess with a weapon, and the enemy's defenses. ![]() The thing that clinched it for me was the turn-based battle system.
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